I have a love/hate relationship with animation. When I was in art school, it ended up being my major simply because I found it to be so magical. In the pre-computer days we experimented with xerography, drawing on filmstrips, paper cutout animation, painting under the camera, claymation painted flipbooks, optical printing and so much more. I felt the possibilities were endless in what I could do and how I could make things move. I was inspired by artists like Kathy Rose,
Still from Suzan Pitt's "Asparagus"
who combines dance and animation, Joanna Priestly, who works with abstract shapes and mixed media and Suzan Pitt, whose work is surreal, painterly and haunting. Most of the type of animation that I love seems to have an experimental, fluid quality, because that is closer to the type of animation I like to do.
When it comes to traditional character animation (walk cycles, exaggerated physical movement, cartoon characters, cel painting, etc) I admit that I am generally at a loss. Until recently, I had trouble appreciating anything falling into that category because I did not really consider it to be ART!
I now realize that had I mastered some traditional skills, like the walk cycle, (I mean REALLY mastered it), perhaps I’d be better able to get more animation work. That said, I am currently working on animating a fire breathing dragon that I created as part of my daughter’s school film festival opening credits. I am excited to be making the dragon snort, breathe fire, flap his wings and fly. Please, just don’t ask me to make him walk.
Here’s a preview. When you click on the dragon, you can see the animated version in a separate window. It’s still in progress.